Skills

You can get skills throughout the game from fortune tellers and cards.

1. Fortune Teller Skills / Misc

[MISC] Punch Punches a random target, dealing 2 DMG, and 4 if critical. If an enemy has 1 DEF, it takes away 2 DMG if critical.

Basic Archery Fire an arrow at a target, dealing 3 DMG, 4 if critical, and pierce 1 DEF.

Fire Claw Use magic to summon fire, then claw the enemies with it, dealing 1 DMG, and 2 if critical. Pierces 1 DEF. Inflicts burn-1 for 2 turns. 1 SP.

Lightning Spear Use magic to summon lightning, then strike the enemy with it, dealing 3 DMG, and 4 if critical. Pierces 1 DEF. Inflicts shock-2 for 4 turns. 2 SP.

Snow Claw Use magic to summon white fire, then claw the enemies with it, dealing 2 DMG, and 3 if critical. Pierces 1 DEF. Inflicts snow-45% for 5 turns, and 10% on bosses. What is snow? Snow is a negative status effect that causes enemies to have a chance to miss their attack. 2 SP.

Ice Armor Use magic to coat yourself in icy armor, giving +3 DEF for 4 turns. Stacks in turns. 2 SP.

Stone Arm [Undecided to be skill or card skill] Summon a rock arm around your right arm, and smash the enemy with it, inflicting weaken-1 for 3 turns, and dealing 5 DMG, 7 if critical. 3 SP. [HAS BEEN DECIDED TO BE CARD SKILL]

Savage Hit Hit the enemy with extreme force, dealing 4 damage, and 6 if critical. Pierces 1 DEF. Inflicts stun on the target for 2 turns if critical. 2 SP.

Skills dropped from cards

Steal Tier 2 [Bandit Drop] Steal 5 to 9 cents, and 10 to 16 if critical. 1 SP.

Poison Spray Tier 2 [Red Wood Drop] Deal 3 DMG, and 4 if critical. Inflict Poison-2 for 3 turns. 3 SP.

Healing Spray Tier 1 [White Wood Drop] Heal all allies by 1, and 2 if critical. 1 SP.

Healing Spray Tier 2 [White Wood Drop] Heal all allies by 3, and 4 if critical. 2 SP.

Shoplift Tier 2 [Burglar Drop] Steals a random item, and pierces 1 DEF. 2 SP.

Giant Crowbar Tier 2 [Bandit King Drop] Swings a crowbar at all enemies, dealing 6 DMG, and 8 if critical. 4 SP.

Vine Trap Tier 2 [Tangler Drop] Traps the enemy, dealing 4 DMG, and 6 if critical, and inflicting stuck for a turn. 1 SP.

Wizard Flare Tier 2 [Wizard Drop] Get magic from the heavens, and then shoot blue leaves at the target, dealing 8 DMG, and 6 if you do not critical. 4 SP.

Stone Arm Tier 2 [Golem Drop] Summon a stone arm with magic, and smash the enemy with it, dealing 7 DMG, and 9 if critical. Inflicts weaken-2 for 3 turns. 3 SP.

Fury Tier 2 [Bedrock Drop] become angry monkey, +4 ATK for 2 turns, but lose 5 HP. 3 SP.

Sand Steal Tier 2 [i dont remember the name, Sand Bandit Drop] Steal 14 to 18 cents if critical, and 8 to 12 if no critical. 2 SP.

Spore Spray Tier 2 [Fungeye Drop] Spray spores at all enemies, dealing 3 DMG, and 4 if critical. Inflicts disarm-2 for 3 turns. 2 SP.